

Each project was created using the Blender software and released under permissive license terms, along with the source material. According to the Foundation, these projects are intended "to validate and improve the 3D open source content creation pipeline with Blender". The Blender Foundation maintains several community-driven "Open Projects" through its affiliated Blender Institute program, including several freely licensed films and a free, open source video game Yo Frankie! (2008). Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators." Open projects In 2019, Epic Games awarded the Blender Foundation a US$1,200,000 grant as part of their Epic MegaGrants initiative. Nvidia, Intel, AMD, Meta, Microsoft, Adobe, and Google have also funded the project.

Many video game publishers such as Epic Games, Ubisoft, Activision, Valve, and NetEase have made contributions. The foundation is funded entirely by donations from entrepreneurs, companies, and users.

Donations are also used to maintain the Blender website and hire developers to improve the Blender software. In particular, it organizes an annual Blender Conference in Amsterdam to discuss plans for the future of Blender, as well as staffing a booth to represent Blender at SIGGRAPH. The foundation provides various resources to support the community formed around using and developing Blender. One of the foundation's stated goals is "to give the worldwide Internet community access to 3D technology in general, with Blender as a core". The foundation is chaired by Ton Roosendaal, the original author of the Blender software. The Amsterdam team with Ton Roosendaal in front of the Blender Foundation headquarters
